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Take Em by Paramount&TSM

Take EmP - ABCDE FGHIJKLKMGHNOPQRSKM TKMGHIU VWXYZ[/[]^_!"WXYZ[# $[]WXY% &'()* + , - , . , / $ , . / 01234565757575757589:575758 ;<=>?> - - - - ABCDE FGHIJKLKMGHNOPQRSKM TKMGHIU VWXYZ[/[]^_!"WXYZ[# $[]WXY% &'()* + , - , . , / $ , . / 01234565757575757589:575758 ;<=>?> - PROUDLY PRESENTS TAKE'EM IMPORTED ON 3-21-91 CREDITS FOR INTRO! CODING BY BOD-TALENT LOGO BY STATIC TSM AND UB40 RULE! - TSM GIVES YOU "TAKE'EM"! CRACKED BY PARAMOUNT ON MARCH 21 1991 AND IMPORTED BY TSM!! THE MASTERS OF TSM ARE: THE HELL HACKER, AYCEE, DELTAR, RAINMAN AND STEALTH!!! - HERE ARE THE GREETS, TAKE'EM: PARAMOUNT... IKARI+TALENT... ACTION... AFL... CENSOR... FAIRLIGHT... GENESIS... LEGEND... ARSON... EVIL... LORDS... SUICIDE... AND THOSE I KNOW I'VE FORGOTTEN !!! AYCEE OUTTA IN A HURRY.... REMEMBER, TSM, UB40 AND RUSH STILL ROCKIN' YA IN '91!!! - (DCODED BY BOD/TALENT! - )FGHIJKLKMGHNOPQRSKM TKMGHIU - )VWXYZ[/[]^_!"WXYZ[# $[]WXY% - PROUDLY PRESENTS - .IMPORTED ON 3-21-91 CREDITS FOR INTRO! CODING BY BOD-TALENT - <LOGO BY STATIC - &TSM AND UB40 RULE! - TSM GIVES YOU "TAKE'EM"! CRACKED BY PARAMOUNT ON MARCH 21 1991 AND IMPORTED BY TSM!! THE MASTERS OF TSM ARE: THE HELL HACKER, AYCEE, DELTAR, RAINMAN AND STEALTH - ; HERE ARE THE GREETS, TAKE'EM: PARAMOUNT - 3 AND THOSE I KNOW I'VE FORGOTTEN - !AYCEE OUTTA IN A HU - $ REMEMBER, TSM, UB40 AND RUSH STILL ROCKIN' YA IN '91 - (DCODED BY BOD/TALENT! -

Turn It+2 by Paramount&TSM

Turn It+2 P - - - - J - - - DDDDDDPP - TSM TURNING UP THE SUPPLY OF WARES WITH "TURN IT" CRACKED BY PARAMOUNT. RELEASED BY TSM ON 10-19-90.. YO HO'S TO: IKARI AND TALENT, CENSOR DESIGN, CRAZY, DOMINATORS, FAIRLIGHT, GENESIS PROJECT, ILLUSION, LEGEND, AND PARAMOUNT.. TSM, RUSH, AND UB40, MIGHTY IN 1990!!! CALL THE TSM HQ AT: (402) 734-3634... THE MASTERS OF TSM ARE: THE HELL HACKER, AYCEE, DELTAR, RAD MAN, RAINMAN, ODIN, AND STEALTH - GA VERSION BY TALE SOFTWARE - IDEA AND CONCEPT FOR GAME - ROST GRAFIC _ SOFTTOUCH - OLIVER MICHAEL JESPER SIGI - OLIVER OLIVER - COPYRIGHT !..O TALE - DISTRIBUTOR: KINGSOFT - CODED BY: OLIVER MALMS OF AMOK - GRAFIX BY: OLIVER MALMS OF AMOK - MUSIC BY: JESPER OLSEN OF AMOK - BASED ON AMIGA VERSION BY TALE SOFTWARE - IDEA AND CONCEPT FOR GAME - ROST GRAFIC _ SOFTTOUCH - FHV0ZPQZKLTYLP1Q58 - W'RVKN6XDCWA7MNKUG - +82SGWR7ABOEQWJLLM - V'QZINJXBA0SUGYK41 - 2IH2C2O1CDTLJX4EOY - WVAWPZSNJUXBYHH3XL - SCRAP!AITLM3LO!IMG - ERSTEN STEIN WAEHLEN - ZWEITEN STEIN WAEHLEN - TRY AGAIN (Y/N) - NEUER VERSUCH-SPBOCO - CLICK ON FIRST PIECE - CLICK ON 2ND PIECE - TIME OUT - GAME OVER - PIECES CANT BE TAKEN - HISCORE! ENTER NAME: - PLAYER 1 - BUTTON - PLAYER 2 - BUTTON - CLICK SELECTED PIECE - PRESSEZ LA 1^ PI#CE - PRESSEZ LA 2^ PI#CE - LE TEMPS FINI - FIN! - PI#C.SONT PAS LIBRES - 1^ J. PRESSEZ $%&_ - 2^ J. PRESSEZ $%&_ - MOVEMENT IMPOSSIBLE! - CHOIX ENPRESANT $%&_ - ERSTES TEIL WAEHLEN - ZWEITES TEIL WAEHLEN - ZEIT ABGELAUFEN-ENDE - TEILE NICHT FREI - HISCORE! DEIN NAME: - SPIELER 1 - BUTTON - SPIELER 2 - BUTTON - KEIN ZUG MEHR MOEGL. - BUTTON WENN RICHTIG! - AVEC MUSIC SANS MUSIC FACILE - NORMAL DIFFICILE - CONTINUEZ (O/N) - COPYRIGHT !..O TALE - DISTRIBUTOR: KINGSOFT - CONTINUEZ (O/N) - NEUER VERSUCH (J/N) - PRESSEZ LA 1^ PI#CE - PRESSEZ LA 2^ PI#CE - LE TEMPS FINI - FIN! - PI#C.SONT PAS LIBRES - 1^ J. PRESSEZ $%&_ - 2^ J. PRESSEZ $%&_ - MOVEMENT IMPOSSIBLE! - CHOIX ENPRESANT $%&_ - >LEVEL:01>JOUEUR 2: - SPIELER HILFE ZEIT: - PLAYER HELP: TIME: - JOUEUR AIDE: TEMP: - **ENDE L+O ROUT - TURN IT - TOP 5 / - TURN IT MUSIK AN - MUSIK AUS LEICHT - AVEC MUSIC SANS MUSIC FACILE - NORMAL DIFFICILE - FHV0ZPQZKLTYLP1Q58 - W'RVKN6XDCWA7MNKUG - +82SGWR7ABOEQWJLLM - V'QZINJXBA0SUGYK41 - 2IH2C2O1CDTLJX4EOY - WVAWPZSNJUXBYHH3XL - SCRAP!AITLM3LO!IMG - AJE!GQBPVEKVPQDVF$ - SRSDEFYLN!MYUDMKL# - TQTCCIZPBVUHHPIZA' - JSGEDMNUXOYXGIKWJ$ - RQSFXOOIWLTKOYNAJ' - AXHCMBTNHWLCUGBWF# - 4;ZNBBV!<Y"WRUEB;2 - '[3UMSO%WXCXEW?)13 - Z2BT""YASVYV"RK&41 - :I7POAC_JIEBC6APE: - OCJ+5TT8TS-/G/+8NA - :TBNPGLTQ7BOPADNG: - AJIMBTITEKNMBPFT - U:UXGGFDJOOTPJ:N - MVDKUOVSRWSKQHRB - WUVXYYWAXWEFRNXN - V:HLKSOISRFEPL:H - BJDMAGLHIDPGQELA - A<OLRJ<OCS2KEBMQEN - CRVWXMGFSYJ2P2YKRR - T18VWX>U6YWDDQU1ZD - HOTG;VPMKJIHLTZUIN - 1ZHATFOBPXAZBNDFQI - A + MZ EM O P K Z - - I - M B I C H U - :BCRTTGKTSMOBL - JDENHARPELRRSPFP - NFICMNICJFMSEALHLH - AMOK.IS.BEST!RZIR4 - ZEZ1T!TSEB.SI.KOMA - ALIOBCOWFHOLNQFJLR - PUCTGUVBZWVQHSQVNB - ITOVYXZY::ZWNWEMRF - TDKUXZYS::JSXXJFKM - LPTCPGUYSPHHRQAERD - ADIGKCIEDJANEMGKMB - AHBQKMIOJRG1UOJR2G - KQVGWTWPYBCZLZ1FUJ - HSV2PXXSXCBTZAJPM1 - NWAWEDY2QYLFOZU1RG - VKVQDEXMOITYPM2ULI - NHKNSLDTHANDBFIRSF - 1J2MBT2TEKNMBPFT - U:UXGGFDJOOTPJ:N - MVDKUOVSR4SKQHRB - 4UVXYY41X4EFRNXN - V:HLKSOISRFEPL:H - BJDM1GLHIDPGQEL1 - HP/?IOZP(_/ZK>I-O_ - RAINED AND 100% - TOP TIMER (Y/N) - NLIMITED HELP (Y/N) - FTER THIS MENU, HIT A COUPLE KEYS. - HEN THE GAME BEGINS SELECTING: - FTER SELECTING YOUR LANGUAGE: - 1 WILL SHOW YOU THE - URING THE GAME: - " WILL AUTOMATICALLY HELP YOU FIND ASET OF MATCHING PIECES. - "_" WILL END THE CURRENT GAME AND TAKEYOU BACK TO THE MAIN MENU. - GGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - CODED BY: OLIVER MALMS OF AMOK GRAFIX BY: OLIVER MALMS OF AMOK MUSIC BY: JESPER OLSEN OF AMOK BASED ON AMIU6YWDDQU1ZD - HOTG;VPMKJIHLTZUIN - 1ZHATFOBPXAZBNDFQI - A + MZ EM O P K Z - - I - M B I C H U - :BCRTTGKTSMOBL - JDENHARPELRRSPFP - NFICMNICJFMSEALHLH - AMOK.IS.BEST!RZIR4 - ZEZ1T!TSEB.SI.KOMA - ALIOBCOWFHOLNQFJLR - PUCTGUVBZWVQHSQVNB - ITOVYXZY::ZWNWEMRF - TDKUXZYS::JSXXJFKM - LPTCPGUYSPHHRQAERD - ADIGKCIEDJANEMGKMB - AHBQKMIOJRG1UOJR2G - KQVGWTWPYBCZLZ1FUJ - HSV2PXXSXCBTZAJPM1 - NWAWEDY2QYLFOZU1RG - VKVQDEXMOITYPM2ULI - NHKNSLDTHANDBFIRSF - 1J2MBT2TEKNMBPFT - U:UXGGFDJOOTPJ:N - MVDKUOVSR4SKQHRB - 4UVXYY41X4EFRNXN - V:HLKSOISRFEPL:H - BJDM1GLHIDPGQEL1 - HP/?IOZP(_/ZK>I-O_ - RAINED AND 100% - TOP TIMER (Y/N) - NLIMITED HELP (Y/N) - FTER THIS MENU, HIT A COUPLE KEYS. - HEN THE GAME BEGINS SELECTING: - FTER SELECTING YOUR LANGUAGE: - 1 WILL SHOW YOU THE - URING THE GAME: - " WILL AUTOMATICALLY HELP YOU FIND ASET OF MATCHING PIECES. - "_" WILL END THE CURRENT GAME AND TAKEYOU BACK TO THE MAIN MENU. - GGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - CODED BY: OLIVER MALMS OF AMOK GRAFIX BY: OLIVER MALMS OF AMOK MUSIC BY: JESPER O -

Turn It+2 by Paramount&TSM

Turn It+2MUSIC FROM : TURN IT!! - COMPOSED BY : JESPER OLSEN / AMOK - LOCATED FROM: $F000 TO $FC00 - MAX. RASTER : $1E - PLAY RASTER : $1A - LDA #$00 - JSR $F000 - - - JSR $F009 - - - - # OF TUNES : 1 - USE KEYS TO CHANGE - RIPPED BY : BOD OF TALENT! - ERHM NOT BAD! COULD BE A - LOT BETTER! - - - - MUSIC FROM : TURN IT!! - COMPOSED BY : JESPER OLSEN / AMOK - LOCATED FROM: $F - MAX. RASTER : $00 - PLAY RASTER : $00 - # OF TUNES : 1 - USE KEYS TO CHANGE - C : BOD OF TALENT! - ERHM NOT BAD! COULD BE A - CFGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - MUSIC FROM : TURN IT!! - COMPOSED BY : JESPER OLSEN / AMOK - LOCATED FROM: $F000 TO $FC00 - MAX. RASTER : $00 - PLAY RASTER : $00 - LDA #$00 - JSR $F000 - - - JSR $F009 - - - - # OF TUNES : 1 - USE KEYS TO CHANGE - RIPPED BY : BOD OF TALENT! - ERHM NOT BAD! COULD BE A - LOT BETTER! - - - -

Turn It by Paramount&TSM

Turn It P - - - - J - - - DDDDDDPP - TSM TURNING UP THE SUPPLY OF WARES WITH "TURN IT" CRACKED BY PARAMOUNT. RELEASED BY TSM ON 10-19-90.. YO HO'S TO: IKARI AND TALENT, CENSOR DESIGN, CRAZY, DOMINATORS, FAIRLIGHT, GENESIS PROJECT, ILLUSION, LEGEND, AND PARAMOUNT.. TSM, RUSH, AND UB40, MIGHTY IN 1990!!! CALL THE TSM HQ AT: (402) 734-3634... THE MASTERS OF TSM ARE: THE HELL HACKER, AYCEE, DELTAR, RAD MAN, RAINMAN, ODIN, AND STEALTH - GA VERSION BY TALE SOFTWARE - IDEA AND CONCEPT FOR GAME - ROST GRAFIC _ SOFTTOUCH - OLIVER MICHAEL JESPER SIGI - OLIVER OLIVER - COPYRIGHT !..O TALE - DISTRIBUTOR: KINGSOFT - CODED BY: OLIVER MALMS OF AMOK - GRAFIX BY: OLIVER MALMS OF AMOK - MUSIC BY: JESPER OLSEN OF AMOK - BASED ON AMIGA VERSION BY TALE SOFTWARE - IDEA AND CONCEPT FOR GAME - ROST GRAFIC _ SOFTTOUCH - FHV0ZPQZKLTYLP1Q58 - W'RVKN6XDCWA7MNKUG - +82SGWR7ABOEQWJLLM - V'QZINJXBA0SUGYK41 - 2IH2C2O1CDTLJX4EOY - WVAWPZSNJUXBYHH3XL - SCRAP!AITLM3LO!IMG - ERSTEN STEIN WAEHLEN - ZWEITEN STEIN WAEHLEN - TRY AGAIN (Y/N) - NEUER VERSUCH-SPBOCO - CLICK ON FIRST PIECE - CLICK ON 2ND PIECE - TIME OUT - GAME OVER - PIECES CANT BE TAKEN - HISCORE! ENTER NAME: - PLAYER 1 - BUTTON - PLAYER 2 - BUTTON - CLICK SELECTED PIECE - PRESSEZ LA 1^ PI#CE - PRESSEZ LA 2^ PI#CE - LE TEMPS FINI - FIN! - PI#C.SONT PAS LIBRES - 1^ J. PRESSEZ $%&_ - 2^ J. PRESSEZ $%&_ - MOVEMENT IMPOSSIBLE! - CHOIX ENPRESANT $%&_ - ERSTES TEIL WAEHLEN - ZWEITES TEIL WAEHLEN - ZEIT ABGELAUFEN-ENDE - TEILE NICHT FREI - HISCORE! DEIN NAME: - SPIELER 1 - BUTTON - SPIELER 2 - BUTTON - KEIN ZUG MEHR MOEGL. - BUTTON WENN RICHTIG! - AVEC MUSIC SANS MUSIC FACILE - NORMAL DIFFICILE - CONTINUEZ (O/N) - COPYRIGHT !..O TALE - DISTRIBUTOR: KINGSOFT - CONTINUEZ (O/N) - NEUER VERSUCH (J/N) - PRESSEZ LA 1^ PI#CE - PRESSEZ LA 2^ PI#CE - LE TEMPS FINI - FIN! - PI#C.SONT PAS LIBRES - 1^ J. PRESSEZ $%&_ - 2^ J. PRESSEZ $%&_ - MOVEMENT IMPOSSIBLE! - CHOIX ENPRESANT $%&_ - >LEVEL:01>JOUEUR 2: - SPIELER HILFE ZEIT: - PLAYER HELP: TIME: - JOUEUR AIDE: TEMP: - **ENDE L+O ROUT - TURN IT - TOP 5 / - TURN IT MUSIK AN - MUSIK AUS LEICHT - AVEC MUSIC SANS MUSIC FACILE - NORMAL DIFFICILE - FHV0ZPQZKLTYLP1Q58 - W'RVKN6XDCWA7MNKUG - +82SGWR7ABOEQWJLLM - V'QZINJXBA0SUGYK41 - 2IH2C2O1CDTLJX4EOY - WVAWPZSNJUXBYHH3XL - SCRAP!AITLM3LO!IMG - AJE!GQBPVEKVPQDVF$ - SRSDEFYLN!MYUDMKL# - TQTCCIZPBVUHHPIZA' - JSGEDMNUXOYXGIKWJ$ - RQSFXOOIWLTKOYNAJ' - AXHCMBTNHWLCUGBWF# - 4;ZNBBV!<Y"WRUEB;2 - '[3UMSO%WXCXEW?)13 - Z2BT""YASVYV"RK&41 - :I7POAC_JIEBC6APE: - OCJ+5TT8TS-/G/+8NA - :TBNPGLTQ7BOPADNG: - AJIMBTITEKNMBPFT - U:UXGGFDJOOTPJ:N - MVDKUOVSRWSKQHRB - WUVXYYWAXWEFRNXN - V:HLKSOISRFEPL:H - BJDMAGLHIDPGQELA - A<OLRJ<OCS2KEBMQEN - CRVWXMGFSYJ2P2YKRR - T18VWX>U6YWDDQU1ZD - HOTG;VPMKJIHLTZUIN - 1ZHATFOBPXAZBNDFQI - A + MZ EM O P K Z - - I - M B I C H U - :BCRTTGKTSMOBL - JDENHARPELRRSPFP - NFICMNICJFMSEALHLH - AMOK.IS.BEST!RZIR4 - ZEZ1T!TSEB.SI.KOMA - ALIOBCOWFHOLNQFJLR - PUCTGUVBZWVQHSQVNB - ITOVYXZY::ZWNWEMRF - TDKUXZYS::JSXXJFKM - LPTCPGUYSPHHRQAERD - ADIGKCIEDJANEMGKMB - AHBQKMIOJRG1UOJR2G - KQVGWTWPYBCZLZ1FUJ - HSV2PXXSXCBTZAJPM1 - NWAWEDY2QYLFOZU1RG - VKVQDEXMOITYPM2ULI - NHKNSLDTHANDBFIRSF - 1J2MBT2TEKNMBPFT - U:UXGGFDJOOTPJ:N - MVDKUOVSR4SKQHRB - 4UVXYY41X4EFRNXN - V:HLKSOISRFEPL:H - BJDM1GLHIDPGQEL1 - HP/?IOZP(_/ZK>I-O_ - RAINED AND 100% - TOP TIMER (Y/N) - NLIMITED HELP (Y/N) - FTER THIS MENU, HIT A COUPLE KEYS. - HEN THE GAME BEGINS SELECTING: - FTER SELECTING YOUR LANGUAGE: - 1 WILL SHOW YOU THE - URING THE GAME: - " WILL AUTOMATICALLY HELP YOU FIND ASET OF MATCHING PIECES. - "_" WILL END THE CURRENT GAME AND TAKEYOU BACK TO THE MAIN MENU. - GGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - CODED BY: OLIVER MALMS OF AMOK GRAFIX BY: OLIVER MALMS OF AMOK MUSIC BY: JESPER OLSEN OF AMOK BASED ON AMIU6YWDDQU1ZD - HOTG;VPMKJIHLTZUIN - 1ZHATFOBPXAZBNDFQI - A + MZ EM O P K Z - - I - M B I C H U - :BCRTTGKTSMOBL - JDENHARPELRRSPFP - NFICMNICJFMSEALHLH - AMOK.IS.BEST!RZIR4 - ZEZ1T!TSEB.SI.KOMA - ALIOBCOWFHOLNQFJLR - PUCTGUVBZWVQHSQVNB - ITOVYXZY::ZWNWEMRF - TDKUXZYS::JSXXJFKM - LPTCPGUYSPHHRQAERD - ADIGKCIEDJANEMGKMB - AHBQKMIOJRG1UOJR2G - KQVGWTWPYBCZLZ1FUJ - HSV2PXXSXCBTZAJPM1 - NWAWEDY2QYLFOZU1RG - VKVQDEXMOITYPM2ULI - NHKNSLDTHANDBFIRSF - 1J2MBT2TEKNMBPFT - U:UXGGFDJOOTPJ:N - MVDKUOVSR4SKQHRB - 4UVXYY41X4EFRNXN - V:HLKSOISRFEPL:H - BJDM1GLHIDPGQEL1 - HP/?IOZP(_/ZK>I-O_ - RAINED AND 100% - TOP TIMER (Y/N) - NLIMITED HELP (Y/N) - FTER THIS MENU, HIT A COUPLE KEYS. - HEN THE GAME BEGINS SELECTING: - FTER SELECTING YOUR LANGUAGE: - 1 WILL SHOW YOU THE - URING THE GAME: - " WILL AUTOMATICALLY HELP YOU FIND ASET OF MATCHING PIECES. - "_" WILL END THE CURRENT GAME AND TAKEYOU BACK TO THE MAIN MENU. - GGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - CODED BY: OLIVER MALMS OF AMOK GRAFIX BY: OLIVER MALMS OF AMOK MUSIC BY: JESPER O -